

In their society, age has little to no meaning anyway, so unliving tend not to give their age. Physically, there is little distinguishing the oldest of the unliving from the youngest. Your Intelligence, Wisdom, and Charisma scores each increase by 1, and you Constitution score decreases by 1. Traits and Statistics Ability Score Increase At the moment of User's defeat, the unliving throughout the world were each given a choice to continue their lives or return to their afterlives. However, he was eventually thwarted by the Cultbusters, who had been tasked by Death with discovering the source of the unliving and putting a stop to it the fact that the unliving were not mere undead creatures but retained their personalities and, more importantly, their souls was troublesome for Death. He was successful in doing so, however he failed to limit the unliving's personality or put them under his control.ĭuring the Death Crisis, User had almost completed a spell that would allow him to take over the minds of the unliving. His goal was to create soldiers who could raise and control themselves without his constant attention and would possess intelligence and personality enough to make better decisions on the battlefield. The powerful lich and former king of Thyrigen User the Killer had created the unliving in a secret attempt to create an undead army.

Because of these differences and to help alleviate the confusion and distrust that surrounded them, they dubbed themselves "unliving," reflecting their undead nature while separating them from the creatures of darkness.Īlthough no necromantic connection could be found, one did exist in reality. No connection could be found between them and any one necromancer or force, and as such they had no necromantic tether that could be destroyed by disruption weapons or interfered with through turning. Most of them, although not all, retained the memories, personality, and identity they had while alive. Unliving slowly began to become an accepted part of society and eventually spread to the rest of the world.Īlthough initially appearing undead in nature, these new creatures did not posses many of the traits typical of undead. Once it was established that these people had no harmful intentions and were in fact in many cases just as confused as the living citizens, the panic quickly calmed down as was replaced by equal parts curiosity, fascination, and, in many cases, joyful reunion. In the early 1300s, many of the dead throughout Thyrigen began rising from their graves, initially causing an understandable scare and panic. These tattoos can range anywhere from small, localized designs to intricate patterns to coloring the entire skeleton.ĭespite the lack of physical differences, most find they are able to recognize individual unliving if given enough time, due to other factors such as behavioral quirks and small imperfections in the bones.Īs a race, the unliving are native to the country of Thyrigen. Many unliving also tattoo their bones, creating further physical distinction, albeit artificially. Unliving wear a variety of forms of clothing some attempt to wear "ordinary" clothes, using magic or straps to keep it in place, while others wear grave clothes, truly relishing their dark nature, and still others wear nothing at all, fully embracing their new skeletal bodies. Their forms are therefore usually clean of gore and the like but colored brown, gray, or yellow due to their time in the earth.īecause a unique appearance is rare among the unliving, other forms of expression and physical distinction are very important to them. The typical unliving has been dead for long enough that the rest of their body has decomposed, leaving no flesh remaining on their bones. Photograph taken from the "undead summoner" class from Gladius.Īs living skeletons, most unliving look very similar physically.
